Category: Gaming


In-Progress Review: Magicka

Magicka is a top-down RPG game on PC set in the Middle Ages, featuring wizards, goblins, beasts and your host Vlad – who swears he is not a vampire despite his suspicious actions to the contrary.

Players progress through the maps, entering villages that have been terrorised by the underworld army of the mighty Khan who is at war with the King of Midgard. Battles take place both en route between settlements and within the villages themselves.

Weapons equipped include a sword or conventional attack weapon, and a staff for casting spells. It is the spells themselves that cause the most damage, and the players’ ability to cast quickly and cast well soon becomes of most importance.

While the majority of powers are picked up early in the game, spells are acquired along the way through collecting the spell book at various points. Casting spells requires multiple key combinations, so practice is necessary for remembering the longer spells.

Admittedly the game seems like a bit of fun to pass the time at first, but soon the satire actually becomes funny and you find yourself enjoying the battles and using the opportunities to try out new spells and power combinations (or thinking about such combinations after you’ve logged off – the sign of a good game).

The game can be played in single player mode or multiplayer, both over a LAN connection and online and as the levels progress having a buddy to rely on certainly comes in handy. You can revive your team mates at any point where you can cast.

Magicka is peppered with pop culture references from movies to games – present in loading screens, unlockable achievements and the types of weapons available. There puns are many the average geek will pick up; and many they will not.

There are quite a few bugs still present despite its launch in January 2011 and slower computers may gitch from time to time. The developers Arrowhead Studios have been patching this regularly.  Nonetheless, the game is still very enjoyable.

Available as a download from Steam at $9.99 (US) – or four copies for $29.99 (why not game-swap with a friend?) it is definitely worth your extra cash.

Nintendo 3DS

Nintendo’s 3DS was announced last year, sparking worldwide excitement among the gaming community. The first independently accessible 3D technology (thanks to special screen, no glasses are required to see the 3D in action), many testers have attested to a truly revolutionary gaming experience.

With the exception of the screen, no major design changes have been made from the previous DSi console – two screens (including lower touchscreen with stylus control); control buttons plus the addition of a shallow analog thumbstick controller and two-way cameras remain.

The console is lighter than its predecessor and boasts backwards compatibility with DSi games. New features include a motion/gyro sensor and the street pass sensor which will alert you of potential gaming buddies. The 3DS comes with a charging cradle as opposed to the previous plug-and-charge function used in past models. The only colours that have been announced at this stage are black and cyan blue.

A good range of launch titles have been announced, including Nintendogs & Cats; Lego Star Wars III; Ghost Recon Shadow Wars 3D; Super Street Fighter IV and more.

Australia’s 3DS launch date is 31 March and the best deals at the moment are:

Games of 2010

I had the opportunity to review many games in 2010 that I wouldn’t normally play. However, I also played less of the 2010 releases from my usual genre range.

I even bought games that I have yet to play or even play more than a few levels of. And there are many more games that I didn’t play and I’m waiting for them to drop in price before I make the commitment.

There were two standouts for me this year:

Heavy Rain [PS3]
This game was about  atmosphere. The graphics were beautiful; the sound effects so realistic you didn’t even notice them; the story so engaging I pushed away the outside world and was adamant about getting to the next stage. A polished effort from Quantic Dream.

Super Scribblenauts [DS]
Although released in 2009, Scribblenauts was added to my collection when on sale in 2010. As a word nerd, I loved the idea of solving puzzles by describing the object you needed. My imagination ran wild, describing mythical beasts and overpowered weapons to solve simple problems (although the game seemed to have problems with spelling sometimes).With the addition of adjectives in the 2010 Super Scribblenauts, I was sold the second it was announced. The language problems remain, and sometimes the “correct” answers are a bit puzzling however it’s a game I’m taking my time with simply because it’s not a push-this-button-to-solve puzzler.
Honourable Mentions:
These games are actually 2009 releases, but I played them constantly throughout 2010.

Borderlands [PC]
Roaming the land; picking up fancy guns; the opportunity to play an attractive yet tough female character; and it passes the test – just one more mission before I log off for the night.  It’s a nice change from the FPSs I normally play and I’m not one for the fantasy genre. I keep returning to Borderlands and have yet to get tired of it.

Marvel Ultimate Alliance 2 [PS3]
A fantastic co-op for your favourite gaming partner. The sequel now follows the story of the Marvel Civil War so some tough decisions need to be made; but you now have the added bonus of fusion power – the ability to fuse the superpowers of the two active characters in co-op (ie. bounce Iceman’s ice blast off Captain America’s shield). Fun, quick play and easy to pick up at any time.

Tomb Raider

Lara CroftTomb Raider Legend was one of the first console games that I played for hours on end, determined to solve the puzzle, escape my pursuers and master that new skill. I memorised the controller and executed every move with precision (rather than mashing as per my previous tactic for other games). It was the game that showed me I could have fun away from the PC as well.
Recently there have been images and rumours surfacing of a very different Lara Croft to the tough, animated one we know. And this month’s issue of Game Informer revealed the story.
We’re going back to where it all started. Lara, fresh out of university, is going to discover that identity that we all know (and love). This Lara isn’t the confident and uh, developed one we are used to. Like any young woman she has to learn everything for herself – physically and in confidence. Yes, it’s an origins story.
The design has taken a different turn too. The Lara Croft character looks remarkably human and special care has been taken to redesign her physical appearance to a somewhat more realistic person. Yep, that means her boobs are smaller. She looks young, athletic with a touch of determination (and even some fear?). She’s still a pretty attractive woman though.
I have been a Lara Croft fan for many years now. I’m an absolute sucker for the tough yet feminine heroine and the story of the Tomb Raider who was in it for the thrill of the chase – and of course to pull off some kick-ass moves from time to time.
I’m looking forward to this new game. No word yet on the release date.

 

Guns!

I know I’m a bit behind on this one, but WOW.

I’m loving Borderlands.

I bought it a few months ago but have only just started playing it recently. I’ll do an actual write-up on it soon but I just had to share my enthusiasm.

Mana Bar Levels Up

Brisbane’s Mana Bar has announced plans to expand the gaming bar to Sydney and Melbourne and internationally (to those who are interested) by the end of the year.

Proud founder Guy ‘Yug’ Blomberg is understandably chuffed.

“What we’ve seen is the opposite of so many people’s expectations” he says in the official press release. “Having casual multiplayer games actually gets our patrons socialising with each other more than any other bar or club I’ve been to.”

At only four months old, the bar is now an institution for Brisbane’s geeks and gamers, hosting trivia nights and launch parties for games and superhero movies. The place was flooded with cosplayers after Supanova in April, but that’s not the only time you’ll see an outfit not often seen in the city’s entertainment district. The bar’s dress code is pretty straight-forward – shirts with slogans and cat ears are ok here.

The owners credit The Mana Bar’s vocal online community as well as a warm reception from the Brisbane scene in their decision to expand. Who knew standing around playing games and having a few drinks could turn a profit?

Review: Heavy Rain

Heavy Rain coverHeavy Rain
Publisher: Quantic Dream
Platform: PS3
Rating: M

Heavy Rain follows the story of four characters trying to solve the mystery of the Origami Killer who drowns his victims (always children) slowly in rain water, leaving clues to the child’s whereabouts with a serious of origami-related puzzles for the parents to solve. You play through the stories of the four characters including the father of the current victim, racing the clock to solve the case find young Shaun Mars and catch the killer.

Making decisions for the characters made me feel responsible for their lives; I felt particularly protective of them aftera close call (due to my slow reflexes or a hastily chosen response).

I did feel an emotional attachment to the characters. Firstly the graphics were very good. After encountering the loss of Ethan’s first son, staring at Ethan’s sad face was stirring (a look at the ‘making of’ footage shows just how close the designers matched the characters to the real-life actors used); and before long I was not just playing for Ethan, I was playing as him.

The music matched the scenery; making for a dark, depressing atmosphere – “heavy” describes it perfectly. And the rain…so beautifully executed yet drenching and unrelenting. Crystal-clear drops danced in my ears, reminding me of the hours, minutes, seconds left to find the killer and find the missing boy. A rise in the soundtrack warned of an imminent encounter, alerting me to snap out of my melancholy and get all my fingers on the right buttons.

Control sequences make use of everything the PS3 controller has to offer – holding multiple buttons, shaking the controller and moving the analog stick in controlled, precise movements are skills you will have to master and the action sequences get faster as you move through the game. I had a one-week hiatus of game play about half way through the game and boy did my characters suffer during my first session back! You definitely need to be well-acquainted with your controller and to have quick reflexes to play this game. There is a small margin for error but each character only has one life.

As a side note, there is talk of Sony re-releasing certain games  for use with the new Move system including Heavy Rain.

Heavy Rain doesn’t really fit into one genre. It takes elements from RPG but also from action games and like any good action game it has a few gadgets that you have to master.

They could have done more with FBI Agent Norman Jayden’s ARI glasses which with the accompanying glove, allowed him to anaylse crime scenes for biological evidence. This tool was also used back at the office to track case files and information in an augmented reality-type display (plus a nifty interior decoration tool).

This concept alone could make for an interesting game idea and I was expecting more scenes with Norman’s character exploring the Origami Killer’s case using this technology.

I didn’t find the controls the easiest to get used to, particularly as the camera angle changed whilst walking halfway across the room and I found myself having to walk in an almost-full circle direction again. You can switch between two different camera angles however it is obvious why the primary angle is the default.

It was impossible to have a quick session – the gravity of the situation and wanting to see where my decisions had led drove me – though I wouldn’t recommend playing this all in one go. Prolong the pleasure over a week’s worth of sessions.

The game has multiple endings depending on the decisions a player makes – somewhere in the range of 20+. Unfortunately my outcome was not so happy. However this is a game that was not designed to be re-played (although you can do that – but what would be the point when you already know who the Origami Killer is?)

I was really impressed with Heavy Rain. The graphics were beautiful and it was an engaging game. Perhaps it tried to be too many things – action mashed with RPG and neither of those elements were that great. However it was the interaction with the characters that was well-executed and is something I have not felt with a game in a long time.

Heavy Rain 4 Characters

CATS and GADGETS!

Welcome to Cats and Gadgets

Cats and Gadgets features news, reviews, and ideas on games, gadgets, technology and design as well as the occasional post on popular or geek culture.

Got any tips? Leave a comment.

PS3

Did I mention we got a PlayStation 3 recently? It’s been getting a little loving. A lot actually.

Yeah, pretty much.

Bioware released the latest Star Wars: The Old Republic trailer at E3 last week and boy was I impressed all over again.

The website is looking much better too, with confirmed character classes and updated information on the classes. This is how the situation is looking to date:

Galactic Republic

  • Smuggler
  • Trooper
  • Jedi Consular
  • Jedi Knight

Sith Empire

  • Bounty Hunter
  • Imperial Agent
  • Sith Inquisitor
  • Sith Warrior

Bounty Hunter statueThere’s collection of things to keep the fans excited like concept artwork and special deals to get your merchandise orders in. The site is offering a 15% discount on this awesome Shae Vizla, Bounty Hunter, statue.

I can’t so no to a beautiful redhead, especially if she’s rocking armour and a gun.

You can also sign up to join the upcoming beta when you join the community.

There are t-shirts available through the sister site too, as well as other merchandise. But that means you have to choose your allegience. Haven’t chosen yet? Me neither.

In fact, this will be my first foray into the world of MMOs and the thought of trying to communicate in DPSes and raids is a tad overwhelming. Just trying to decipher the information on the forums has been an experience! I’ve discovered an MMO dictionary to study up on.

At this stage all official sources have the release date listed as TBA 2011 however there are murmurings of a Spring (US) release.

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